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 Post subject: Re: Dragon Ball Online News
PostPosted: Fri Jul 16, 2010 1:22 am 
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Gamma wrote:
wings34 wrote:
sorry if this has already been answered but has there been any info on what happened to goku, vegeta, and mabye even uub?


Those three are responsible for creating the "Street Fighter" masterclass. We don't know anything after that.

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DNA wrote:
And why would err... that... be in the game?
No I'm saying that I wish Aeria would get this and add it to their library. Not anything being "in" the game.


Aeria will most likely not get it. The Korean version of this game is hosted on Netmarble, so most likely, the Japanese release will be hosted on Netmarble Japan, and and the international release will be on Netmarble Global. There is only one exception, which is the Taiwanese release which is going to be hosted on Wasabii.



What's "Street Fighter masterclass"? And is this implying that Goku and Vegeta along with Uub got together and pulled a Trunks and Goten by opening a martial arts school together? O_O

Does it say when in the timeline this happens?

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 Post subject: Re: Dragon Ball Online News
PostPosted: Fri Jul 16, 2010 1:54 am 
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Chuquita wrote:
What's "Street Fighter masterclass"? And is this implying that Goku and Vegeta along with Uub got together and pulled a Trunks and Goten by opening a martial arts school together? O_O

Does it say when in the timeline this happens?


There are 6 basic classes in the game:
Martial Artist, Spiritualist, Warrior, Dragon Clan, Mighty Majin, and Wonder Majin.

And at level 30, if you choose to become an adult, each of those classes branch off into two separate Master Classes:
Martial Artist - Street Fighter, Sword Master
Spritualist - Turtle Roshi, Crane Roshi
Warrior - Dark Warrior, Shadow Knight
Dragon Clan - Denden Priest, Poko Priest
Mighty Majin - Grand Ma, Ulti Ma
Wonder Majin - Plas Ma, Kar Ma

And it's assumed that Goku and Vegeta made the Street Fighter because that class holds Final Flash, Big Bang Attack, Taiyoken and Shunkan Ido. And that's all we know for now.


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 Post subject: Re: Dragon Ball Online News
PostPosted: Fri Jul 16, 2010 2:04 am 
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Thank you so much!
I am fascinated by this and cannot wait for more information to come out related to it. :shock:

I agree that it's gotta be Goku and Vegeta based on that list of techniques. I'm really curious to see how this comes about now in the plotline. I've been wondering what happens to those two in the time-frame between the end of the manga and the beginning of DBO for a long time now.

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 Post subject: Re: Dragon Ball Online News
PostPosted: Sat Jul 17, 2010 4:25 pm 
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Does anyone know if there going to add crazy superpowerful techniques like SSJ3 or the Genki Dama? Or even mabye just a cosmetic effect, like having SSj3 hairstyle without any significant bost.


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 Post subject: Re: Dragon Ball Online News
PostPosted: Sat Jul 17, 2010 4:37 pm 
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wings34 wrote:
Does anyone know if there going to add crazy superpowerful techniques like SSJ3 or the Genki Dama? Or even mabye just a cosmetic effect, like having SSj3 hairstyle without any significant bost.

Well, I've heard that there will be more SSJ levels with time. I have no idea if it's true though.


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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Jul 19, 2010 7:20 pm 
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hleV wrote:
wings34 wrote:
Does anyone know if there going to add crazy superpowerful techniques like SSJ3 or the Genki Dama? Or even mabye just a cosmetic effect, like having SSj3 hairstyle without any significant bost.

Well, I've heard that there will be more SSJ levels with time. I have no idea if it's true though.


There's nothing pointing toward that. I doubt more Super Saiyan levels will be added over time because the other two races don't really have anything else they could transform into. Arguably, Majin could turn into something like "Super" Boo, but then what? They'd be pretty much out of options after that.

For the Genki Dama, there was one extremely blurry screenshot a while back showing a Super Saiyan fighting Cell with someone charging up a Genki Dama in the background, but it's so blurred, I'd have to say that it's almost certainly fake.

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 Post subject: Re: Dragon Ball Online News
PostPosted: Sun Sep 05, 2010 7:39 pm 
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I saw this news on DBOCOM forums and thought I should report it here. The Hongkong and Macau versions of DBO have been announced. And they have the same publisher as the Taiwan version, Cayenne Tech.

Also one person (who can read Chinese) tells us that it will be released by the end of this year. Though I don't know if this is valid or not, but if it's true then that mean those of you who really want to play this game will be able to very soon.

Source:
http://qilz.131.com/hotnews/896479_1.html

EDIT: Someone finally translated it directly. The release of this server, along with the Taiwanese server, is confirmed to be within 2010.


Last edited by Gamma on Mon Sep 06, 2010 7:33 am, edited 2 times in total.

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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Sep 06, 2010 4:58 am 
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That's great news! I never really "got" in MMORPGs, but I'll have to make an exception because it's Dragon Ball. :P

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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Sep 06, 2010 11:58 am 
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So nonnatives, so to speak, will be able to play the newer server releases without all the felonies of trying to hijack a Korean SSN for the Korean servers?


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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Sep 06, 2010 12:23 pm 
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Kiyza wrote:
There's nothing pointing toward that. I doubt more Super Saiyan levels will be added over time because the other two races don't really have anything else they could transform into. Arguably, Majin could turn into something like "Super" Boo, but then what? They'd be pretty much out of options after that.

It'd be great if majin characters could absorb other characters for a limited amount of time and gain their powers and features. But I'm guessing that would be too tough to implement.

You know, the transformations seem really unbalanced as-is, going by the logic of the original series. I mean, Namekians get something that failed to defeat pre-Raditz Goku, humans get Super Saiyan, and majins get to turn into a character that gave Super Saiyan 3 Goku a run for his money. But I'd assume the game keeps them balanced well.

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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Sep 06, 2010 12:26 pm 
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So the Xbox version is pretty much cancelled right?

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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Sep 06, 2010 2:24 pm 
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goku the krump dancer wrote:
So the Xbox version is pretty much cancelled right?

It was never actually confirmed in the first place. There was simply a job listing for a position to work on a project relating to it.

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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Sep 06, 2010 4:57 pm 
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TheDevilsCorpse wrote:
So nonnatives, so to speak, will be able to play the newer server releases without all the felonies of trying to hijack a Korean SSN for the Korean servers?


Yeah, that's pretty much exactly what it means.

Herms wrote:
It'd be great if majin characters could absorb other characters for a limited amount of time and gain their powers and features. But I'm guessing that would be too tough to implement.

You know, the transformations seem really unbalanced as-is, going by the logic of the original series. I mean, Namekians get something that failed to defeat pre-Raditz Goku, humans get Super Saiyan, and majins get to turn into a character that gave Super Saiyan 3 Goku a run for his money. But I'd assume the game keeps them balanced well.


I could see some form of absorbtion being possible against enemies, just not player characters. Each one of them is divided up into different classes. For instance, some are aliens, some are plants, other are dinosaurs, etc. If you were to absorb them, then you'd get an ability based on their class like in Kirby games. Of course, that's pretty complicated and farfetched.

In all honesty, from what I understand, the game's balance when it comes to transformations is horrible. Namekians and Majin can't use anything other than two skills used exclusively while transformed, meaning healers can't heal, and things like stuns, debuffs, and so on can't be used while transformed. When Humans go Super Saiyan, they still can use all of their basic attacks, but not buffs and the like. The transformation sucks away the player's EP every few seconds, so it can't be used as long during a fight, where as the Namekian and Majin transformations just last for a static 10 minutes. If a Super Saiyan isn't fighting, they can stay in that state indefinately, even longer than the 1 hour cooldown for it. It's pretty bad at the moment.

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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Sep 06, 2010 5:32 pm 
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Kiyza wrote:
TheDevilsCorpse wrote:
So nonnatives, so to speak, will be able to play the newer server releases without all the felonies of trying to hijack a Korean SSN for the Korean servers?


Yeah, that's pretty much exactly what it means.

Herms wrote:
It'd be great if majin characters could absorb other characters for a limited amount of time and gain their powers and features. But I'm guessing that would be too tough to implement.

You know, the transformations seem really unbalanced as-is, going by the logic of the original series. I mean, Namekians get something that failed to defeat pre-Raditz Goku, humans get Super Saiyan, and majins get to turn into a character that gave Super Saiyan 3 Goku a run for his money. But I'd assume the game keeps them balanced well.


I could see some form of absorbtion being possible against enemies, just not player characters. Each one of them is divided up into different classes. For instance, some are aliens, some are plants, other are dinosaurs, etc. If you were to absorb them, then you'd get an ability based on their class like in Kirby games. Of course, that's pretty complicated and farfetched.

In all honesty, from what I understand, the game's balance when it comes to transformations is horrible. Namekians and Majin can't use anything other than two skills used exclusively while transformed, meaning healers can't heal, and things like stuns, debuffs, and so on can't be used while transformed. When Humans go Super Saiyan, they still can use all of their basic attacks, but not buffs and the like. The transformation sucks away the player's EP every few seconds, so it can't be used as long during a fight, where as the Namekian and Majin transformations just last for a static 10 minutes. If a Super Saiyan isn't fighting, they can stay in that state indefinately, even longer than the 1 hour cooldown for it. It's pretty bad at the moment.


It gives no incentive to choose other races besides human really.


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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Sep 06, 2010 10:08 pm 
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Kiyza wrote:
Yeah, that's pretty much exactly what it means.


Sweet, mucho excited now. Like PD said above, I never really got into MMORPGs, but since it is another property of Dragon Ball that continues the story and is unique, I'm ready to dive in.


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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Sep 06, 2010 10:20 pm 
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So why is there no official English version? Sure it won't be huge but there are enough people who will play it.


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 Post subject: Re: Dragon Ball Online News
PostPosted: Mon Sep 06, 2010 10:38 pm 
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AgitoZ wrote:
So why is there no official English version? Sure it won't be huge but there are enough people who will play it.


Well the release of an international version depends on whether or not the game will be successful in Asia first. The game didn't do very well in Korea, but that's mostly because in Korea they only praise games that are actually good in the gaming value. In Japan it will most likely fair better because they would care less about the crappy-ness of the game itself and will play it mostly because it is based on Dragon Ball.

This goes the same for people who do not like MMO's but are DB fans because the game on it own isn't very good when you get past level 30-ish


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 Post subject: Re: Dragon Ball Online News
PostPosted: Tue Sep 07, 2010 1:04 am 
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Yeah, I'm hearing its very grindish.


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 Post subject: Re: Dragon Ball Online News
PostPosted: Tue Sep 07, 2010 10:16 am 
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Kiyza wrote:
TheDevilsCorpse wrote:
So nonnatives, so to speak, will be able to play the newer server releases without all the felonies of trying to hijack a Korean SSN for the Korean servers?


Yeah, that's pretty much exactly what it means.


FINALLY!
This made my day, thank you! I got pretty tired of waiting.
Though.. Since I'm unable to read Chinese and such, we'd still need to wait for an English patch. But no matter, I'll play whether I can read it or not!

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 Post subject: Re: Dragon Ball Online News
PostPosted: Tue Sep 07, 2010 11:03 am 
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Do you know if I can play Dragon Ball Online with a 4 Mb/s connection? Or is it too low?


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